Author: Charlie Theel

Going Where Eagles Dare – A V-Sabotage Review

V-Sabotage originally debuted in 2016 under the title of V-Commandos. At the time it was an unknown game from an unknown publisher. It received a small amount of positive press but mostly was content operating in the shadows, white-knuckling a KA-BAR and waiting to strike. That initial push was enough to gain some momentum which…

A Tiny Towns Review

Tiny Towns is a Peter McPherson design from way back in 2019. It’s a polyomino builder where you place cubes in a grid. The aim is to make shapes that then convert into little buildings. It’s a very comforting activity, stylistically and mechanically. There’s a serenity in these types of experiences, doing your own thing…

An Interactive Memoir – A Lanzerath Ridge Review

I consider myself an informed and well-rounded board gamer. I have to be in order to fulfill my role as a critic. Here’s me coming clean: I’ve never played a David Thompson release. That’s more difficult than you may think. He’s become one of the most prolific designers in recent years. I never had interest…

Lose Yourself – A Gemini Gauntlet Review

Billing yourself as another game but faster, better, lighter is perhaps the bedrock of board game marketing. As Jim Jarmusch said in his famous quote on filmmaking, “nothing is original.” So, Gemini Gauntlet is Robo Rally but quicker. Maybe even better. This is a Lynnvander release designed by Josh Derksen. I think Derksen is somewhat…

Robot Fight Club – Atlantic Robot League in Review

Atlantic Robot League offers inspiration. You inhabit the role of a savvy gambler, placing indiscriminate bets on mile high robots slugging away at each other. It’s the kind of dramatic far-future concept I’d liken to Robot Jocks meets The Cincinatti Kid. Plus, it’s a Wizkids game. I don’t embrace all of their releases, but Zev…

In the Wake of a Giant – Ahoy in Review

I wonder how the crew at Leder Games feel about every asymmetric post-2018 game being directly compared to Root. Cole Wehrle’s bellwether design has become the genre reference point, for better or for worse. Here though, it’s totally appropriate. A competitive bout between anthropomorphs. Check. Asymmetric factions with unique player boards and distinct mechanisms. Check.…