The Ethics of Semi-Cooperation

I’ve been chewing on a couple of games, and in turn, they’ve been chewing on me. Both Discover: Lands Unknown and Here’s Negan are intriguing designs full of virtue as well as imperfection. They each lean into a semi-cooperative structure that has players working together one moment and refusing to the next. This goes back…

Mildlands – A Wildlands Review

My relationship with Martin Wallace is shaky. His designs tend to be sophisticated works of deft subtlety, consistently marred by a single flaw or maladroit quality which undermines the whole. Take A Few Acres of Snow; this was a wonderful meld of deck-building and war-game set in one of the most interesting conflicts of North…

Dune: The Board Game: The Book Club

It’s earlier this past summer. I have a moment and something gets lodged in my skull. This is a common enough occurrence, but today we’re talking about a particular moment. Dune. Yes, that game many still talk about from that group of designers who created one of the best games ever crafted – Cosmic Fucking Encounter. But…