Fort Sumter: The Secession Crisis, 1860-1861 – A Review From the Mason-Dixon Line

There’s something about Mark Herman that consistently draws me to his designs. He’s a master at linking a fascinating historical narrative to a compelling framework of mechanisms. While an outsider could describe wargames as dry and uniform, Mark’s work tends to push outside the genre’s boundaries and establish unique story-driven personalities. Games like Churchill, Pericles,…

The Mad Genius of Wiz-War

Gather round children, for today we talk about something special. Today we talk about Wiz-War. This is literature emblazoned upon cardboard, the classic tale of hermits caught in a labyrinth and forced to battle to the death because that’s what the magicks are for. Wandering a maze like rats wielding switchblades and fireballs – there’s nothing…

The Reveille

I’m sitting at a table in our living room. My mother, my brother, and I are huddled around a curiously small coffee table, its diminutive stature emphasized by the sprawling map of our world. It sits awkwardly positioned with one edge just barely hanging off in suspended gravity, horsemen and artillery ready to plummet into…

Dinosaur Witches and Sand Worms – A Grimslingers Review

Grimslingers is outlandish. It’s Clint Eastwood wandering the wasteland of Fallout directed by Guillermo del Toro. This concoction of grit and cybernetics doesn’t just live within your mind’s eye, it’s plastered over every beautiful card courtesy of artist/designer Stephen Gibson. A triple threat, he designed, illustrated, and published this work all on his own before Greenbrier picked it…