Tag: root

On Cole Wehrle and John Company

Cole Wehrle’s John Company knocked the wind out of me in 2017. It’s remained one of my favorite games since. I’ve never written about it. I have written about Wehrle’s other recent efforts, including Root, Pax Pamir, and the mighty Oath. His work is brilliant, all the way down. My challenges of writing about John…

In the Wake of a Giant – Ahoy in Review

I wonder how the crew at Leder Games feel about every asymmetric post-2018 game being directly compared to Root. Cole Wehrle’s bellwether design has become the genre reference point, for better or for worse. Here though, it’s totally appropriate. A competitive bout between anthropomorphs. Check. Asymmetric factions with unique player boards and distinct mechanisms. Check.…

It Belongs in a Museum – A Crescent Moon Review

There’s a mystique about Crescent Moon. Some of this is attributable to the Eastern setting, and some to its strategically dense ecosystem. This is an opaque game, one that can be difficult to discern, but it possesses an inviting presence that is deceptive. These are the types of titles I seek, ones I can fall…

The Oath, Journal Entry 23: Story Now

Far to the east through the narrow pass and beyond the salt flats is where it was found. I didn’t know what it was at first. It was a book yes, but it was something peculiar. It read like books do but it also didn’t. Its cover worn and faceless. Its pages cryptic. Its words…