6: Siege and the Ethics of Media

I’ve always been interested in moral philosophy. I once wrote an article about the ethics of semi-cooperative play. I’ve expressed anguish and confusion regarding police violence. I also shared regret in asking a group of friends to pretend to be German scientists researching the atomic bomb.

My latest quandary is the ethical culpability of discussing games produced by unscrupulous parties. More transparently, I’ve struggled with whether I should write about 6: Siege. It’s a game I’ve become engrossed in over the past few months, and I’ve gone back and forth whether to discuss it. But I don’t think giving it a spotlight is the right thing to do. Even praising it here feels vulgar. This is because the charlatans who published the thing, Mythic Games, deserve to be forgotten.

How many seas must a white dove sail
before she sleeps in the sand?
Yes, and how many times must the cannonballs fly
before they’re forever banned?

Mythic Games is a terrible company. They’ve sold off their intellectual property for unfulfilled campaigns (Anastyr, Hel: the Last Saga), requested backers for existing projects to kick in an additional round of funding (Darkest Dungeon, 6:Siege), and they’ve left thousands of people in limbo with both promised product and refunds that have not materialized. Now, they’re selling 6: Siege on their own webstore. These are copies of the game originally paid for by supporters that have not received their rewards. At best, they’re horrendous at business. At worst, they’re unscrupulous swindlers. I believe their actions make one more likely than the other.

Covering this game, with promotion being a byproduct, is a dilemma.

I’m not delusional. I don’t have some magnificent influence nor the wide reach of popular media. But there’s a certain amount of responsibility in selecting games to present to an audience, no matter its size. In this instance, everyone loses.

This discussion is tangentially related to the concept of separating the art from the artist, but it’s distinct from that notion. I’m specifically talking about the burden of the reviewer, of board game media. The idea of art being a separate entity than the person who crafted it is a consumer-facing topic. That is somewhat irrelevant here, as I’m not arguing anyone should forego playing 6: Siege or feel remorseful for enjoying it. Rather, the crux of the issue is whether we should be promoting it.

While this is a wider issue that could apply to a number of games, it’s really best to illustrate it with 6: Siege. A review that was effuse with praise would lead to bad outcomes. First, the game’s availability is restricted. You can only purchase it direct from the company at an extremely inflated price. This is terrible. Beyond the fact it’s claiming a limb, this large bundle of currency is going straight to the sharks. They should not be rewarded for what they’ve done.

Secondly, it will likely be unavailable in the near future. Boosting this game is layering FOMO atop FOMO. It’s too much. Like pounding cake after guzzling a milkshake. Like chasing espresso with Red Bull.

This concern of highlighting an unavailable game is something larger that must be grappled with. It can spark great frustration in a reader that really latches onto the concept and then finds nothing but disappointment when trying to track it down. I’ve tossed this one around in my head, going back-and-forth on whether I should be writing about and evaluating games like Space Hulk: Death Angel and Ambush. Much of this really depends on the work you are doing and its purpose.

The third area of apprehension lies with re-opening the wound for those aggrieved. This is less a worry for a small-timer like me but imagine an outlet like Shut Up & Sit Down lifting 6: Siege to the top of the Board Game Geek hotness. Oof. Those in limbo would be gutted to find a wave of new buyers clamoring to scoop up the original backers’ owed copies of the game. Then they would have to endure a rush of players spouting off about how it’s fantastic and worth every penny. The knife begs to be twisted.

Yes, and how many times can a man turn his head
and pretend that he just doesn’t see?

The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

I like to point out that my goal in games writing is not to promote or recommend. Rather, I seek to critique and evaluate. To interpret. And to hopefully inspire others to approach games in a new way. But I’m not ignorant of the fact that many people use my reviews as a consumer tool. It’s just the cost of doing business.

That function is what spurred this article and has caused my consternation. I do not want to contribute to the impropriety.

Every human being should reflect and question their practices. We should seek to be better, to do what we want to be done. Yet, I wouldn’t condemn anyone for covering 6: Siege. There is certainly some value in doing so. We could all learn from such an endeavor, both for the company’s practices as well as how the game has uniquely leveraged its source material to produce an altogether magnificent skirmish experience full of resplendent ideas.

Now let’s imagine that we appeal to our ethical code and don’t amplify this indecency. Is anything really lost?

It could be argued that the designers and artists of a game should not suffer for the publisher’s blunder. Or the reverse in a situation where a designer was responsible for some terrible misstep outside of the publisher’s control. This is difficult.

When 2024 comes to a close, will 6: Siege be on my top games of the year list? Must it wear the burden of its producer’s malfeasance?

 

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  18 comments for “6: Siege and the Ethics of Media

  1. Chris Dennett's avatar
    Chris Dennett
    July 12, 2024 at 9:27 am

    Funny how the mind works, because despite needing to curtail speculative board game purchases due to overload, my lack of opponents or time for skirmish games, and my dislike for Mythic, I was still considering if I needed to grab this while I could. I quickly reasserted logic and will not be falling for FOMO (yet again), and I encourage others to do the same unless this is smack dab in the middle of your wheelhouse (though if it were, I imagine you backed the KS).

    Perhaps the creators/designers could threaten to sue Mythic for breach of contract (I mean, not delivering their product might count?) to get their IP released back to them so they can go find a better publisher. Seems like the name/theme is easily tweaked to not infringe on any IP rights. Hell, maybe they don’t even need to do that, just reimplement the design and try to avoid any copyright issues…

    Liked by 1 person

    • Charlie Theel's avatar
      July 12, 2024 at 9:32 am

      I think this one is very complicated due to video game IP.

      I didn’t state this in the article, but I did not back the game directly. I took over someone’s pledge a few months before the shit hit the fan. Then I made the tough decision to kick in extra funds to receive the game.

      Like

  2. Ryan's avatar
    ryanloerzel5ac5fe7c9e
    July 12, 2024 at 10:29 am

    I think this one is pretty simple. Buying from the Mythic store is helping to keep Mythic afloat and rewarding their business practices. On top of that, it’s buying a game that was paid for by and promised to a backer that is not receiving the game because they wouldn’t pay exorbitant extra surprise “contribution(s)”.

    I really really enjoy reading your nuanced posts here at Player Elimination, but in this case I feel like by starting off with, “I think it may be one of the best miniatures skirmish games ever designed.”, you seem to have already made the choice you spend the rest of the article reflecting on: increasing FOMO and promoting the purchase of a game from an unethical company. Maybe that’s not intentional, but I think this piece would be stronger if wasn’t sprinkled with implication that this is, in fact, one of the best skirmish games ever created.

    Liked by 1 person

    • Charlie Theel's avatar
      July 12, 2024 at 10:35 am

      Strong point. I worried slightly about that, but I thought it helped show the trouble and why I would waffle on such a decision. For instance, if I didn’t like the game, there would be no conflict and writing a very critical review would be totally above board.

      Like

      • Ryan's avatar
        ryanloerzel5ac5fe7c9e
        July 12, 2024 at 11:04 am

        Strong counter point. That makes sense. I can see it would be difficult to express the personal conflict aspect without also expressing opinion of the game.

        Keep fighting the good fight. There are so few written reviews for games these days. And even fewer with substance and style that break from the “I’m going to objectively rate this game in the categories of X,Y,Z” variety. I hope you continue to carry the fire.

        Liked by 1 person

        • Charlie Theel's avatar
          July 12, 2024 at 11:12 am

          Thank you. I appreciate you speaking up and reading my work.

          Like

    • Charlie Theel's avatar
      July 12, 2024 at 10:44 am

      I’ve softened the praise and hopefully struck a better balance. Thanks for speaking up about this!

      Like

  3. sebastianxy's avatar
    sebastianxy
    July 12, 2024 at 10:28 pm

    Always enjoy your writing Charlie, especially so as you grapple with issues involving the industry and community as a whole. While some may posit that these are just games, and thus an escape from real world considerations, many of us also believe we are blessed to have and be part of a community where character counts. Individual and corporate alike.

    Liked by 1 person

  4. Greg Bristol's avatar
    Greg Bristol
    July 16, 2024 at 3:54 am

    Thanks Charlie, a thoughtful post. I know little about skirmish games and less than that about Mythic Games but I think it’s important to call out sharp practice in the scene (I guess we need to call it “industry” now, [sigh]) and it’s clear you’ve wrrestled with this and tried to be balanced. Keep up the great work.

    Liked by 1 person

  5. chearns's avatar
    July 30, 2024 at 6:20 pm

    I am very strict about what games I buy new. I really try to think about human rights and the environment before I make purchases and apply this even more strongly to leisure activities (I am more forgiving of my shoe purchases, for instance, simply because I need shoes; I do not need board games).

    This would be really difficult to do if there we were starved for options when it comes to board games. Every year there are hundreds of new games released that meet my standards. Far more than I will ever buy and play. This makes it very easy for me to adhere to my rules. I mean, sure, I can’t buy and play games X, Y, and Z. But I can buy games A and B and have, honestly, just as much fun. Yes, there are thousands of games released every year that I will not even consider because of my standards, but so what? I am losing out on nothing! Because there is just such an abundance of options.

    I can not help but think that, when it comes to game critique, the same much be true as well. I mean, once the firehose is on, it must be possible to avoid the games that do not fit certain ethical criteria. I mean, sure, you end up not talking about some games, but I doubt you are wanting for games to potentially talk about (even with mini games being your thing, there are likely more released every year than you have time to talk about).

    Liked by 1 person

    • Charlie Theel's avatar
      July 30, 2024 at 6:34 pm

      Very true! I mercilessly avoid even playing hundreds of games every year because they don’t interest me and I don’t have the time.

      Liked by 1 person

  6. Sam D's avatar
    Sam D
    August 8, 2024 at 9:28 am

    Thank you for this post, which is a rare thoughtful opinion in a sea of boardgame sites that mostly shy away from ethical considerations (not a critique, a simple constatation).

    I regret you changed your starting comment “I think it may be one of the best miniatures skirmish games ever designed.” because I think it makes your comment and your choice that much more important and, on the other hand, not stating that fact (I consider it a fact since all the reviews I read and watched basically ended with the same conclusion) weakens the rest of your argumentation.

    I mean, there are so many good and enjoyable games that not talking about one of them is no big deal but, on the other hand, deciding not to write about a great game, one of the best of its genre, really makes one envision your choice in another light. And I think that the choice of stating this is actually made easier by the fact that the game is very hard to get so you won’t bring millions of dollars to the Mythic Games Caiman Islands bank account.

    Again, thank you for your text which is a precious reminder that we don’t live in a world of simple answers to complex questions.

    Liked by 1 person

    • Charlie Theel's avatar
      August 8, 2024 at 9:35 am

      Thanks, Sam. Maybe I shouldn’t have removed that comment, and you’re right. Hard to figure out on my end as I’m receiving advice both ways. But your logic is sound.

      Like

  7. mat's avatar
    mat
    December 14, 2024 at 6:12 pm

    Charlie, am I misremembering or did you once have a review of this game up somewhere? Totally understand your decision to remove it if that was the case. I ended up buying it from a backer, and am prepping to play for the first time, was trying to remember where I read about it and what to expect (and what to share with my gaming partner to prep them). Thanks for all the wonderful content, as always.

    Liked by 1 person

    • Charlie Theel's avatar
      December 15, 2024 at 9:37 am

      I never reviewed it, but I did talk about it a couple of times in Patreon posts. I think it’s an exceptional game, and would have it in my top 3 of the year. It could very well end up being my favorit skirmish game ever. Good luck with it!

      Liked by 1 person

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