We must celebrate the notion that games can extend beyond the pressed cardboard and molded plastic of their form, reaching out to move us in unpredictable and startling ways. Games can be art and don’t let anyone advise you differently. So I approached Holding On: the Life of Billy Kerr with wide idealistic eyes. It…
2018 in Review
Shall we stop this Bleeding? A Lincoln Review

No score and seven years ago Martin Wallace brought forth on this hobby, a new game, conceived in cunning, and dedicated to the proposition that all decks are not created equal. Before we proceed the hour calls for a little history. I’ve not lost my mind. What I’m talking about is the nigh wonderful A…
Public Access Television – Not a Fate of Fantos Review
One special night I was sitting in front of the television set carelessly flipping through channels, a slave to my genetic programming of laziness and stupor. “Isn’t that the same thing you do every night, Charlie?” Why yes, yes it is Pinky. That’s not what made this particular night special. After breezing by a Tony…
The Ethics of Semi-Cooperation
I’ve been chewing on a couple of games, and in turn, they’ve been chewing on me. Both Discover: Lands Unknown and Here’s Negan are intriguing designs full of virtue as well as imperfection. They each lean into a semi-cooperative structure that has players working together one moment and refusing to the next. This goes back…
Mildlands – A Wildlands Review
My relationship with Martin Wallace is shaky. His designs tend to be sophisticated works of deft subtlety, consistently marred by a single flaw or maladroit quality which undermines the whole. Take A Few Acres of Snow; this was a wonderful meld of deck-building and war-game set in one of the most interesting conflicts of North…
I’ve Seen Steelheart Bleed – The Reckoners in Review
Yesterday, Today, and Tomorrow – A Retrospective T.I.M.E Stories Review
The Martin Riggs Murder Mystery Party – A Countdown: Action Edition Review
Dune: The Board Game: The Book Club

It’s earlier this past summer. I have a moment and something gets lodged in my skull. This is a common enough occurrence, but today we’re talking about a particular moment. Dune. Yes, that game many still talk about from that group of designers who created one of the best games ever crafted – Cosmic Fucking Encounter. But…




