Dune: The Board Game: The Book Club

It’s earlier this past summer. I have a moment and something gets lodged in my skull. This is a common enough occurrence, but today we’re talking about a particular moment. Dune. Yes, that game many still talk about from that group of designers who created one of the best games ever crafted – Cosmic Fucking Encounter. But…

Mellow & Angst -A Yellow & Yangtze Review

And I thought writing about Root was difficult. Yellow & Yangtze is the sequel to Tigris & Euphrates no one asked for. When Grail Games announced this peculiar title, I cocked my head and sort of mumbled to myself. Yeah, that happens frequently enough, but here it was with purpose. Reviewing a game can be…

A Choose Your Own Adventure: House of Danger Review

It’s not a stretch to refer to the current board game era as a narrative renaissance. We’ve seen a groundswell of story-first designs including Time Stories, Legacy of Dragonholt, and excellent new printings of the Sherlock Holmes Consulting Detective series. Hell, I recently played the cardboard take on Big Trouble in Little China and even…

Corrupt Cats – Tiefe Taschen vs. Goodcritters

When I heard Tiefe Taschen was getting a North American release, I literally fist pumped. It was a Tyson-esque thrust into the air that would have knocked a sucker clean out. This is a big deal. Fabian Zimmermann created a spectacular design that deserves wider recognition. It was finally coming. Then I heard it would be called…

Nyctophobia – A Narrative of the Dark

It’s the third day of Gen Con. This means I’m half-dead, my brain numb from extended wars in the Imperium and ancient Japan, my consciousness slightly adrift as I struggle to remember the resulting peace from a full night’s sleep.  But it’s the third day of Gen Con – sleep is for the buzzards circling…

The Curious Case of Curio: The Lost Temple

I love a quality escape room tabletop experience. Unlock, Exit, Escape Room: The Game – bring ’em all on. The main conceit of all of these designs is that you can’t replay them. You finish a scenario, possibly shredding the components, and you toss it out in the garbage like a dream you’ve forgotten before…

Atari’s Missile Command – An Analog Review

“That it’s, I’m melting your people’s faces off.” I reach for the little facsimile of Fat Boy, nestled in a cluster of seemingly harmless wooden shapes. Then I grab a green cube from the pile. Aaron always plays with green. Except this isn’t just a cube – it’s really a missile. “See this little Spongebob-shaped square?…

Fort Sumter: The Secession Crisis, 1860-1861 – A Review From the Mason-Dixon Line

There’s something about Mark Herman that consistently draws me to his designs. He’s a master at linking a fascinating historical narrative to a compelling framework of mechanisms. While an outsider could describe wargames as dry and uniform, Mark’s work tends to push outside the genre’s boundaries and establish unique story-driven personalities. Games like Churchill, Pericles,…