One special night I was sitting in front of the television set carelessly flipping through channels, a slave to my genetic programming of laziness and stupor. “Isn’t that the same thing you do every night, Charlie?” Why yes, yes it is Pinky. That’s not what made this particular night special. After breezing by a Tony…
The Ethics of Semi-Cooperation
I’ve been chewing on a couple of games, and in turn, they’ve been chewing on me. Both Discover: Lands Unknown and Here’s Negan are intriguing designs full of virtue as well as imperfection. They each lean into a semi-cooperative structure that has players working together one moment and refusing to the next. This goes back…
Mildlands – A Wildlands Review
My relationship with Martin Wallace is shaky. His designs tend to be sophisticated works of deft subtlety, consistently marred by a single flaw or maladroit quality which undermines the whole. Take A Few Acres of Snow; this was a wonderful meld of deck-building and war-game set in one of the most interesting conflicts of North…
I’ve Seen Steelheart Bleed – The Reckoners in Review
Yesterday, Today, and Tomorrow – A Retrospective T.I.M.E Stories Review
The Martin Riggs Murder Mystery Party – A Countdown: Action Edition Review
Dune: The Board Game: The Book Club

It’s earlier this past summer. I have a moment and something gets lodged in my skull. This is a common enough occurrence, but today we’re talking about a particular moment. Dune. Yes, that game many still talk about from that group of designers who created one of the best games ever crafted – Cosmic Fucking Encounter. But…
Mellow & Angst -A Yellow & Yangtze Review

And I thought writing about Root was difficult. Yellow & Yangtze is the sequel to Tigris & Euphrates no one asked for. When Grail Games announced this peculiar title, I cocked my head and sort of mumbled to myself. Yeah, that happens frequently enough, but here it was with purpose. Reviewing a game can be…
A Choose Your Own Adventure: House of Danger Review

It’s not a stretch to refer to the current board game era as a narrative renaissance. We’ve seen a groundswell of story-first designs including Time Stories, Legacy of Dragonholt, and excellent new printings of the Sherlock Holmes Consulting Detective series. Hell, I recently played the cardboard take on Big Trouble in Little China and even…
Tuplets – Meeple Circus, Spy Tricks, Time’s Up

Some nights I struggle with feeding the machine. Some nights I look at the calendar and spend a whole 10 minutes worrying what I’m going to write about for Monday. Some nights I spend too much time listening to Fun and you get paragraphs like this. Of course I’ve been playing and writing, playing and…



