Tag: area control

Of Regal Lineage – A Robotech: Reconstruction Review

Robotech means nothing to me. Maybe less than nothing as the general anime aesthetic is not something I find appealing. Thus, I can’t speak to how well Robotech: Reconstruction captures its intellectual property or evokes themes therein, but I do know a little something about GMT’s COIN (COunter INsurgency) series, enough to identify the throughline…

In the Wake of a Giant – Ahoy in Review

I wonder how the crew at Leder Games feel about every asymmetric post-2018 game being directly compared to Root. Cole Wehrle’s bellwether design has become the genre reference point, for better or for worse. Here though, it’s totally appropriate. A competitive bout between anthropomorphs. Check. Asymmetric factions with unique player boards and distinct mechanisms. Check.…

It Belongs in a Museum – A Crescent Moon Review

There’s a mystique about Crescent Moon. Some of this is attributable to the Eastern setting, and some to its strategically dense ecosystem. This is an opaque game, one that can be difficult to discern, but it possesses an inviting presence that is deceptive. These are the types of titles I seek, ones I can fall…

We’re All Mad Here – A Wonderland’s War Review

What strikes me about Wonderland’s War is that it’s intensely modern. I say this for several reasons. It’s visually gorgeous and wonderfully tactile. It wraps the game around conflict, but there’s no sense of cruelty or aggression. It checks the box of strong variability with rotational content. It’s also engineered from the souls of others,…

The Oath, Journal Entry 17: Thematic Considerations

This book, this book again. I am nervous to report that it’s beginning to make sense! My unease persists as the understanding is thin and wispy, threatening to float away. I’ve begun to revisit earlier passages. These words jitter through my eyes and into my brain like whispers upwind. Crook thy head. “We’ve come to…