Author: Charlie Theel

2018 in Review

A year. 365 days of work and family and games, of work and family and work, of work and family and work and games. Some of that work was playing and writing about these games–experiences I cherish as well as regret. Foisting bad games upon a group of amiable souls can feel Faustian, trading the…

Shall we stop this Bleeding? A Lincoln Review

No score and seven years ago Martin Wallace brought forth on this hobby, a new game, conceived in cunning, and dedicated to the proposition that all decks are not created equal. Before we proceed the hour calls for a little history. I’ve not lost my mind. What I’m talking about is the nigh wonderful A…

The Ethics of Semi-Cooperation

I’ve been chewing on a couple of games, and in turn, they’ve been chewing on me. Both Discover: Lands Unknown and Here’s Negan are intriguing designs full of virtue as well as imperfection. They each lean into a semi-cooperative structure that has players working together one moment and refusing to the next. This goes back…

Mildlands – A Wildlands Review

My relationship with Martin Wallace is shaky. His designs tend to be sophisticated works of deft subtlety, consistently marred by a single flaw or maladroit quality which undermines the whole. Take A Few Acres of Snow; this was a wonderful meld of deck-building and war-game set in one of the most interesting conflicts of North…

Dune: The Board Game: The Book Club

It’s earlier this past summer. I have a moment and something gets lodged in my skull. This is a common enough occurrence, but today we’re talking about a particular moment. Dune. Yes, that game many still talk about from that group of designers who created one of the best games ever crafted – Cosmic Fucking Encounter. But…

Mellow & Angst -A Yellow & Yangtze Review

And I thought writing about Root was difficult. Yellow & Yangtze is the sequel to Tigris & Euphrates no one asked for. When Grail Games announced this peculiar title, I cocked my head and sort of mumbled to myself. Yeah, that happens frequently enough, but here it was with purpose. Reviewing a game can be…